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Items we saw were simple boosts, missiles, and blocks. If the teammate accepts, which they usually will, they receive a stronger version of the item, and the team gains a bonus to the team ultimate gauge. After picking one up, racers can decide whether to use it or offer it to an ally. Team Sonic Racing had the items we’d expect, but also introduced a new way to utilize them. Offense Is the Best Defense If you're not first, you're last.įinally, it wouldn’t be a kart racing title without the use of items. Enabling an ally to do this was great, but performing it ourselves felt even better. They can also be used offensively for slingshot maneuvers to boost a teammate with a higher top speed that happens to be close enough behind you to swing out from behind you as they get near your bumper. These boosts can make the world of difference for allies who are struggling.
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However, one feature involves every racer leaving behind a trail that teammates can follow to gain a small but beneficial boost of speed as long as they remain in it. Drifting functions like other kart racing games, so not much change there. There are plenty of traditional racing techniques called “team actions” added to the game, including drifting, drafting, and slingshotting. Other than this, there was very little difference between most of the racers during our demo. Meanwhile, Omega could knock other racers around with his weight and high speed. Sonic and Shadow handled nearly identically, while Rouge was a bit slower but had better control when taking sharper turns.
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Behind the Wheel Team Sonic going for the gold.ĭuring our races, we tested out Shadow, Rouge, E-123 Omega and of course the blue blur himself, Sonic. Each racer’s stats varied from one another when comparing acceleration, traction, speed, and other information you’d expect to see in a racing game. Most likely the game seems to be imitating Mario Kart 8‘s formula of modifying your karts chassis, tires, and a third unknown component that will probably be unique to the series. While selecting characters, it appears as though the cars will look to either be interchangeable or at the very least customizable with three slots. There was plenty of space on the character select screen, so we expect to see many other favorites return such as Charmy Bee, Big the Kat, and of course, Sonic’s biggest fan Amy Rose. Sonic, would always be partnered with Tails, and Knuckles and Shadow with Rouge, and E-123 Omega and the remaining NPCs would all be eggbots. During our demo, our teams would comprise of preselected members in groups that you’d expect. Twelve racers separated into four teams of three will compete for glory. First and foremost, Team Sonic Racing is now, as you’d imagine, a team game.